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Endless Legend How To Make Trade Routes. Cargo docks will create trade routes with cities that also have cargo docks. You can do that during diplomatic talks. Just having another city near water is not enough. To supplement DMA57361s answer.
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Approval Growth Upkeep. Trade routes are created between friendly neighbouring regions when both cities have built the Right of Way improvement. Opens when the most-advanced empire reaches Era 3. The orange icon is the access to the trade window. Under the resources icons there is the number of the available and used by the region trading routes. Make money on trade.
Increases by 5 the dust and science income provided by all of the empires sea trade routes.
Increases by 5 the dust and science income provided by all of the empires sea trade routes. Cities can also trade with factions during Cold War if you hire a city governor from the Roving Clans and level them up to the end of the right-hand red Faction side of the skill tree. The earliest that you can meet these requirements is at the beginning of the third era. Posted by udeleted 5 years ago. Trade routes are created between friendly neighbouring regions when both cities have built the Right of Way improvement. If both cities have docks trade routes will automatically happen if you have unclaimed trade routes available.
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To supplement DMA57361s answer. Cargo Docks are also used for ocean trade routes which can be made between any two cities that have Cargo Docks built in the same body of water. Under the resources icons there is the number of the available and used by the region trading routes. Make money on trade. The Interface The Basics Endless Legend Guide.
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Level 1 3 points 4 years ago. Roads only connect to adjecent owned lands and will not trade with races youre at cold war or war unless you have a hero in the city with the black marketeering skill activated. The faction receives detailed information on purchases made by the other factions. The Interface The Basics Endless Legend Guide. If a string of friendly regions all have built Right of Way the trade routes will connect even further and produce more dust and science.
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If both cities have docks trade routes will automatically happen if you have unclaimed trade routes available. Endless Legend Wiki is a Fandom Gaming Community. Note that ocean and land roads connect - if youve got a landlocked city with Right of Way next to a coastal city with Cargo Docks Right of Way it can make a trade route to a distant city with Cargo Docks Im not sure if the distant city needs Right of Way too if its coastal. And the more cities you h. If both cities have docks trade routes will automatically happen if you have unclaimed trade routes available.
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If you do not want any of the players to use market you can ban them from trading. Opens when the most-advanced empire reaches Era 3. And the more cities you h. View Profile View Posts. The faction receives detailed information on purchases made by the other factions.
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Trade routes are automatic exchanges made between series of connected cities allies friends and yours leading to FIDS bonuses on Cities. If there was a trade to take place on the right there would appear information of the profits made. Cities can also trade with factions during Cold War if you hire a city governor from the Roving Clans and level them up to the end of the right-hand red Faction side of the skill tree. Both cities must have cargo docks just like both cities require roads for land trade. When you build this in a city roads are created in the territory.
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The Interface The Basics Endless Legend Guide. So we got trade routes and they are super coolThe only problem is that trade route slots require a lot of cities to fill them up. If a string of friendly regions all have built Right of Way the trade routes will connect even further and produce more dust and science. Level 1 3 points 4 years ago. If you do not want any of the players to use market you can ban them from trading.
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Just having another city near water is not enough. Those creating routes and those crossed by them. The production cost of. View Profile View Posts. So we got trade routes and they are super coolThe only problem is that trade route slots require a lot of cities to fill them up.
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If both cities have docks trade routes will automatically happen if you have unclaimed trade routes available. The first step in creating trade routes is to research Imperial Highways or Cargo Docks. When you build this in a city roads are created in the territory. So we got trade routes and they are super coolThe only problem is that trade route slots require a lot of cities to fill them up. Research Imperial Roads in the 2nd Era and then add Right of Way to the build queue of each city you want on the trade route.
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If there was a trade to take place on the right there would appear information of the profits made. Ive researched the technology but not sure where to go from there. The first step in creating trade routes is to research Imperial Highways or Cargo Docks. You can do that during diplomatic talks. This thread is archived.
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View Profile View Posts. These technologies allow the Right of Way or Cargo Docks improvements to be built which allow cities to be connected by land or by sea. If a string of friendly regions all have built Right of Way the trade routes will connect even further and produce more dust and science. Under the resources icons there is the number of the available and used by the region trading routes. Ive researched the technology but not sure where to go from there.
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You would need two neighboring cities to build this and trade would be set up between them. This thread is archived. To supplement DMA57361s answer. Level 1 3 points 4 years ago. Cargo docks will create trade routes with cities that also have cargo docks.
Source: steamcommunity.com
Just having another city near water is not enough. I think you need to be at peace and they need to have road to your city. In age 2 there is the research Imperial Highways Bottom right. Level 1 3 points 4 years ago. If a string of friendly regions all have built Right of Way the trade routes will connect even further and produce more dust and science.
Source: steamcommunity.com
Just having another city near water is not enough. Both cities must have cargo docks just like both cities require roads for land trade. If a string of friendly regions all have built Right of Way the trade routes will connect even further and produce more dust and science. Cargo Docks are also used for ocean trade routes which can be made between any two cities that have Cargo Docks built in the same body of water. Those creating routes and those crossed by them.
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Trade routes are an additional source of dust and science. Ive researched the technology but not sure where to go from there. Level 1 3 points 4 years ago. These technologies allow the Right of Way or Cargo Docks improvements to be built which allow cities to be connected by land or by sea. View Profile View Posts.
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Posted by udeleted 5 years ago. Endless Legend Wiki is a Fandom Gaming Community. Those creating routes and those crossed by them. And the more cities you h. Note that ocean and land roads connect - if youve got a landlocked city with Right of Way next to a coastal city with Cargo Docks Right of Way it can make a trade route to a distant city with Cargo Docks Im not sure if the distant city needs Right of Way too if its coastal.
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Trade routes are automatic exchanges made between series of connected cities allies friends and yours leading to FIDS bonuses on Cities. Note that ocean and land roads connect - if youve got a landlocked city with Right of Way next to a coastal city with Cargo Docks Right of Way it can make a trade route to a distant city with Cargo Docks Im not sure if the distant city needs Right of Way too if its coastal. In age 2 there is the research Imperial Highways Bottom right. And the more cities you h. Make money on trade.
Source: steamcommunity.com
The faction receives detailed information on purchases made by the other factions. Those creating routes and those crossed by them. This thread is archived. Trade routes are an additional source of dust and science. Both cities must have cargo docks just like both cities require roads for land trade.
Source: pinterest.com
Trade routes are automatic exchanges made between series of connected cities allies friends and yours leading to FIDS bonuses on Cities. Those creating routes and those crossed by them. In age 2 there is the research Imperial Highways Bottom right. This thread is archived. The production cost of.
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